
New mods for the game are being created all the time, many of which can completely change the look and feel of settlements. While some might perhaps see this as a testament to the game's quality though, others will instead point to the excellent work being done by the game's talented and dedicated modding community. Updated April 27, 2021, by Thomas Bowen: Despite the game now being more than half a decade old, Fallout 4 still boasts a fairly sizable playerbase. From simple quality-of-life improvements to fundamental overhauls, here are twelve fantastic settlement mods that make settlement building so much better. RELATED: 15 Most Powerful Weapons In Fallout 4, Rankedįortunately, the talented and passionate modding community has created some fantastic mods that make settlement building much more intuitive and enjoyable.

However, many players have a hard time getting into settlement building due to some unintuitive systems and features. Bethesda went as far as to make an entire faction in the story revolve around this mechanic. Players can take the assortment of junk they find in the wasteland and turn it into buildings, turrets, generators, and much more. However, be aware that other conflicts may not have been discovered yet.One of the largest additions to Fallout 4was settlement building. The mod does not change many files, so conflicts between this and other mods should be limited to only those altering melee animation triggers. Sadly this means players cannot suplex a Super Mutant into the ground. The moves can be performed on any humanoid enemy in Fallout 4 such as Raiders and can also be performed by any. As such, the mod requires the Automatron, Far Harbour, and Nuka World DLCs. There are over 80 attack moves, including new moves from DLC and cut animations restored from game files. Some of the animations have had hit events added to them to ensure they cause damage.
Each attack is equally likely to be triggered, so they should always be varied and avoid repetition. The mod removes some restrictions based on weapons, angle, races, and stealth conditions to allow the animations to trigger more reliably. This brings extra tension when enemies close the gap to perform melee strikes.

Players should be aware that enemies can also use these moves as well though. It can also reposition or disrupt enemies as well.

With the mod installed, whenever a player uses the power attack button they will perform a grab attack which will do standard melee damage. All non-kill moves have also been updated. PCGamesN spotted the mod which “changes all human killmoves to normal combat skills, including all weapons and H2H”. The mod was posted on Nexus Mods by user Elzee and adds over 80 grab attacks.
